DESTINY GUIDEBY EVOLUTIONARY INTERACTIVESSign in with

strikes / Destiny 2

The Devils' Lair

Cosmodrome · 1 known variant

OverviewLearn encountersRelated reference
Definition snapshot · current availability, rewards and difficulty modifiers unverified. The teaching route covers normal mechanics. Recheck current modifiers in game.

Traversal / NORMAL MECHANICS

Reach the refinery

Push through the Cosmodrome to the laser barrier.

Objectives: route findingCommunication: highBoss damage: not the focusCurrent health: unknown

Pathfinder

Position
Agree your lane and a safe fallback with the team.
Recognition cue
The route narrows around enemy groups.
Action
Clear a safe lane before moving.
Handoff
Call your completion; wait for your backup’s acknowledgment.
Failure & recovery
Fall back to cover and revive.
Build for this job →

Cover & support

Position
Agree your lane and a safe fallback with the team.
Recognition cue
The route narrows around enemy groups.
Action
Clear a safe lane before moving.
Handoff
Call your completion; wait for your backup’s acknowledgment.
Failure & recovery
Fall back to cover and revive.
Build for this job →
Personal preparation, saved in this browser.

Objective / NORMAL MECHANICS

Disable the barrier

Defend Ghost while waves attack the refinery.

Objectives: highCommunication: highBoss damage: not the focusCurrent health: unknown

Left cover

Position
Agree your lane and a safe fallback with the team.
Recognition cue
Fresh enemies arrive during the hack.
Action
Cover multiple approaches.
Handoff
Call your completion; wait for your backup’s acknowledgment.
Failure & recovery
Regroup behind cover rather than chase stragglers.
Build for this job →

Right cover

Position
Agree your lane and a safe fallback with the team.
Recognition cue
Fresh enemies arrive during the hack.
Action
Cover multiple approaches.
Handoff
Call your completion; wait for your backup’s acknowledgment.
Failure & recovery
Regroup behind cover rather than chase stragglers.
Build for this job →

Support

Position
Agree your lane and a safe fallback with the team.
Recognition cue
Fresh enemies arrive during the hack.
Action
Cover multiple approaches.
Handoff
Call your completion; wait for your backup’s acknowledgment.
Failure & recovery
Regroup behind cover rather than chase stragglers.
Build for this job →
Personal preparation, saved in this browser.

Boss / NORMAL MECHANICS

The Devil Walker

Damage a leg to expose the Walker's vulnerable core.

Objectives: highCommunication: highBoss damage: relevantCurrent health: unknown

Damage

Position
Agree your lane and a safe fallback with the team.
Recognition cue
The Walker collapses.
Action
Attack the exposed core while controlling adds.
Handoff
Call your completion; wait for your backup’s acknowledgment.
Failure & recovery
Move away from aimed attacks and re-establish cover.
Build for this job →

Add clear

Position
Agree your lane and a safe fallback with the team.
Recognition cue
The Walker collapses.
Action
Attack the exposed core while controlling adds.
Handoff
Call your completion; wait for your backup’s acknowledgment.
Failure & recovery
Move away from aimed attacks and re-establish cover.
Build for this job →

Support

Position
Agree your lane and a safe fallback with the team.
Recognition cue
The Walker collapses.
Action
Attack the exposed core while controlling adds.
Handoff
Call your completion; wait for your backup’s acknowledgment.
Failure & recovery
Move away from aimed attacks and re-establish cover.
Build for this job →
Personal preparation, saved in this browser.

Boss / NORMAL MECHANICS

Sepiks Prime

Clear defenders, then attack Sepiks during vulnerable periods.

Objectives: highCommunication: highBoss damage: relevantCurrent health: unknown

Damage

Position
Agree your lane and a safe fallback with the team.
Recognition cue
Shielding interrupts damage.
Action
Handle the shielding enemies before committing ammunition.
Handoff
Call your completion; wait for your backup’s acknowledgment.
Failure & recovery
Use cover and revive before returning to damage.
Build for this job →

Add clear

Position
Agree your lane and a safe fallback with the team.
Recognition cue
Shielding interrupts damage.
Action
Handle the shielding enemies before committing ammunition.
Handoff
Call your completion; wait for your backup’s acknowledgment.
Failure & recovery
Use cover and revive before returning to damage.
Build for this job →

Support

Position
Agree your lane and a safe fallback with the team.
Recognition cue
Shielding interrupts damage.
Action
Handle the shielding enemies before committing ammunition.
Handoff
Call your completion; wait for your backup’s acknowledgment.
Failure & recovery
Use cover and revive before returning to damage.
Build for this job →
Personal preparation, saved in this browser.

Shared vocabulary

Relic: the encounter pickup that grants its holder a specific job. Handoff: an explicit transfer of that job. Recovery: the agreed action after a missed cue or lost player.

Community mechanics reference · original concise teaching summaries ↗

Reviewed for this local guide on 20 October 2026. Not independently reproduced in game. Current challenge and Master details are outside these normal-mechanics notes.